Thursday, 28 November 2013

Robin Sloan meeting feedback

This Tuesday went to see Robin to have a chat about my project in general and clarify what I should be concentrating on in my research proposal document that is due in two and a half weeks. One of the main reasons to seeing him was the feeling of confusion on how exactly I should approach the document. During lectures and seminars I was getting a message that I should concentrate most of all on written materials (books, journals etc.) to help explain and back up my project. However, since what I am wanting to do is much more visual and really new. I still feel that there is not that much relevant information which could be used to directly back up my research proposal. A lot of the more recent information is online and in forms of interviews, blogs etc. I felt I was unable to produce a statement they in my opinion want. Something along the lines of ' here is a peace of evidence (such and such said it) therefore what I will be doing is logical, necessary etc.' Also, explaining in words what I want the actual art to look like is also not an easy task.

In 15 -20 min I've tried to get as much information as I can. Received good feedback on my idea and some advice on approach I should take in my research proposal document  He has also lent me a book Melissinos, C. and O’Rourke, P. book 'The Art of Video Games: From Pac-Man to Mass Effect' and recommended to have a look at it since it had information on previously released games and many interviews with their developers.

I did find our conversation really helpful. His advice meant that I would have to remove a lot of what I have already wrote but it would be for the better. Also, adding  screenshots and small analysis of some of the games would certainly help with explaining what I am trying to achieve with my project and how I want it to look.



Melissinos, C. and O’Rourke, P. 2012. The Art of Video Games: From Pac-Man to Mass Effect. New York: Welcome Enterprises, Inc

 Talks about videogames that are/can be considered as being important in some way or another to the whole videogame development process that has started 40 years ago. Interviews with actual game developers shed light not only on their game ideas but also processes involved while creating them.
Information I have found that is relevant to my project:

backs up my opinion that players do use 'suspension of disbelieve' when playing video games. p.44
games are serious medium of expression  and if can not be considered as being art just yet then it is surely on its way to becoming it. p.8, p107, p.127, p.157, and  p.211.
games and gameplay influences people who play them therefore plays role within culture. p.137, p.194

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