Friday, 29 November 2013

AGDS project update

This week I have finished artwork and animations for Abertay Game Development Society's team 'Gravity Men' game. Currently the game has no name but it is about a trapped robot that tries to escape robot disposal depot.

You have seen my character design concepts in week 3 and  final design in week 7 blog posts.

Below is an example of death animation during development process 



Here are swf. videos of the character animations (idle, movement, jump-up, jump-down and death) that I have created using Adobe Photoshop and Adobe Flash for this game.

As I have mentioned earlier I was trying to create a look of a robot drawn on paper using traditional media (pencils and watercolour) and it was my first serious attempt to see how it would look in a digital form. I guess the art style and character design was somewhat inspired by Amanita Design game Machinarium (2009).
I think overall I’m really pleased with the result and these little tests strengthened my resolution to continue working on my project idea of creating ‘artistic’ looking 2D game art.



Amanita Design. 2009. Machinarium. Microsoft Windows. Amanita Design & Daedalic Entertainment

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