You have seen my character design concepts in week 3 and final design in week 7 blog posts.
Below is an example of death animation during development process
Here are swf. videos of the character animations (idle, movement, jump-up, jump-down and death) that I have created using Adobe Photoshop and Adobe Flash for this game.
As I have mentioned earlier I was trying to create a look of a robot drawn on paper using traditional media (pencils and watercolour) and it was my first serious attempt to see how it would look in a digital form. I guess the art style and character design was somewhat inspired by Amanita Design game Machinarium (2009).
I think overall I’m really pleased with the result and these little tests strengthened my resolution to continue working on my project idea of creating ‘artistic’ looking 2D game art.
Amanita Design. 2009. Machinarium. Microsoft Windows. Amanita Design & Daedalic Entertainment
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