Sunday, 11 May 2014

Final week: the end is already here

I went to the university this Tuesday; finalised last paperwork and had some quick advice on how to manage word count in my dissertation so I stay below the 9 or 10K word limit mark. Just want to make sure, I will remove the danger of getting penalised in case the word count does matter.
I have also been working on my practical stuff with an odd interruption now and again to sort either the submission materials or things related to exposition. I have also asked a friend of mine to start proof reading some dissertation material which is a great help.

Tomorrow is 12th of May and my first submission is due by 4pm. So far I have been concentrating on getting my practical stuff ready. I was not a 100% sure on what I should concentrate so chose to improve an overall environment art and then just try and implement everything in to a gameplay video created by Adobe After Effects since  most of the lecturers seem to always stress the interactivy part of the art within games.

In my opinion an updated environment art (see image below) looks better now as I have polished the overall look and introduced a lot of details, like texture, various patterns etc (see images below).



Overall look of the game art (above)

Texture application method using Emboss Layer (image above)






A lot of the basic texture came through the use of digital brushes that replicate traditional media look (image above). 





I have used Texture  brush settings to give canvas look (see image  above)and stayed away from applying texture on top of everything mainly because in previous tests it looked quite unnatural and too overpowering. 



To address the composition seen on a screen during gameplay, a variety of different shapes were introduced in the form of trees and bushes (marked in yellow), a rolling forest and foreground edge (marked in red) to give more variety and guidance for the eye. The forest line has also been intersected by a few curvy cloud lines (marked in green).
The onscreen image had also been broken in to four tone bands which balance an overall view (top and bottom): the lightness of the sky is counterbalanced by the dark middle ground at the bottom of the screen and protruding shadowy foreground elements are offset by the very bright clouds at the top of the screen. (see image below)





I have also finished UI design. Not a 100% happy with it but I am really pressed for time and this is the best I can come up with (see image below).




UI in game with inventory window closed (image above)


At the moment still working on the gameplay video, but I am sure it will not be fully completed by Monday 4pm. I chose to concentrate on showing the art rather than animations (e.g. character walking) and gameplay since the whole idea of my project is the about the look of the art and prove that it can work within a game environment. Animations would be a great thing to have but I do not have time to complete it atm.

That brings me to another point- presentation and an exposition next week. I will try to complete and polish the gameplay video for both of them. That means that I will continue doing my practical work after the dissertation hand in is done. I hope having things completed or nearly completed would help with my presentation as well as exhibition as I will be marked for both of them and I would like to get the best mark I can. I would love to have a chance to have an option of doing Masters later on.


Hardly any Dissertation work had been done this week. I managed to get some parts proofread by my friend for whom I am really grateful and I have already fixed grammar and spelling mistakes he has found. I will go back to dissertation after tomorrows hand in and will work on it until Wednesday morning or noon before sending it to be printed and bound.


I have also moved forward with promotional stuff I need to have for exposition. On Wednesday I have ordered 100 mini business cards with a range of different designs taken from my final project piece and a few postcards (see images below). Both of them should arrive by the 16th of May so it gives plenty time before the exhibition.







 I have also bought a printing credit from photobox for a poster size 30"x20". I will order it on Tuesday or Wednesday next week. That should give me enough time to receive it by Thursday morning. I am planning on having a large poster at the top showing off the game environment (have not made up my mind if I will have UI also displayed or not) and then a few A3 posters explaining a little my process and maybe some zoomed in examples to show off my brushwork etc (as the ones seen in this blogpost) At the moment also considering to dedicate one poster for my aim and objectives so people can have a quick look and read what my honours year project is about. It is a bit confusing what space I will have since I will be exhibiting at HMC and there is no detailed info about the wall space allocated when exhibiting there but this is a rough plan I have made (see image below).





And The Conclusion: how do I feel about my honours year project?...
I feel really happy that I have chosen this topic because it is of interest to me as well as I think it is one of the next steps the 2D videogame art is already taking (Braid by Jonathan Blow, Amanita design games and this month’s new release from Ubisoft 'The Child of Light'). I think the art of 2D video games is still evolving and has a long way to go. I feel it is time to try and give more choice and perhaps more quality for the videogame players. With my project I have only scratched the very surface of the topic and there is so much still left to explore. Feeling passionate about it has definitely made me more determined and more stubborn to try and do my very best, but at this moment in time I feel very tired and need to have a little break to rest and to think what I am going to do next. I still love videogames and certainly want to do something meaningful. Around 7 years ago I have made a conscious choice to change my life and pursue my goal of creating art again and I am not done yet. Hell!!! I  have just started and have a long way to go and I know, I will find things to do: I want to continue improving my art, learn a bit of programming  which would hopefully help me to create my own games and I will look for likeminded people to team up and create things; things that matter.

Saturday, 3 May 2014

Playing catch up with practical work

This week I have started sorting all the files and folders for my 12th of May submission disk: printing game concept, asset list documents, learning contract etc etc... Just want to make sure that everything is there and I do not forget something important. Also it will make me feel better having things ready rather than worrying that I still need to do ‘all of that stuff’ before the final hand it. I really want to get everything else out of the way as soon as possible and just concentrate on my practical work and then burn everything on to DVD an hour or 2 before the submission and drop it in to a submission box before the deadline.

This Thursday I had 2 meetings with Simone. She has finally finished reading my dissertation draft and gave feedback. I still need to change the layout: move Contextual Review part back in to Methodology section, write a new chapter on Walter Benjamin have a look at 'technological determinism' add more info here and there and  have a look at Richard Eldridge book "An Introduction to the Philosophy of Art", Martin Rieser book " The Mobile Audienc. Media Art and Mobile Technologies" as well as Oliver Gray book ”Virtual Art: From Illusion to Immersion" which I still did not have time to do it. My first submission in a week’s time so I decided that the dissertation stuff has been taking way too much time now and I'm going to leave it until practical submission is done.  Only then I will fix the document as much as I can for Friday the 16th of May. I will most likely have to go back to practical work again after that as I strongly doubt I can finish the gameplay video. I need to have that video for my exhibition at least. It would be really good to have it ready for the presentation on Monday 20th as well.

I will be meeting Simone this Tuesday to get last paperwork signed and then just concentrate on doing as much artwork and animation as possible. Also, I am hoping to find some time to look in to the promotion stuff like business cards and poster printing. I will give my best shot and hope for the best. That is all I can do.