Some of the concept art pieces from the book are absolutely amazing and very inspiring.
I really liked this image because it seem to have a lot of ‘visual texture to it' a mix of techniques. The grittiness of the rock and the ground is counterbalanced but the smoothness of the blue clouds (less 'texture' and many wavy lines).
This piece is also absolutely amazing. Digital art but look so traditional: very textured and layered and the brushstrokes really visible, and all the nice detail of the plants and trees. It just made me think why game art doesn't look like this!? It's so interesting to look at, and if one can interact with the world that would be absolutely amazing experience. It;' would be like entering another world.
Another picture, similar image to the above one. Really like the tree in the bottom right-hand corner as well as the texture in the clouds (middle left). It looks like a traditional media brushstrokes. They give that tactile feel to the image that I think is missing often in a lot of 2D videogame art.
Really like the tree design and how it's been painted. The texture of the bark and most importantly the leaves. A lot of interest for a viewer’s eye.
This image relates to the underwater scene for my game idea. I'm not too keen on the bed, but I think the shoals of fish and the underwater plants look nice. Also the colour choices and the way the artist created the feeling of space: brighter colours at the back and the hazy outlines of some kind of plants in the distance. I think something similar could work for my project; however the light would be located at the top and I would have to address the issue of the red-orange and yellow light in the water. (Since the water absorbs the reds I would probably have to go violet-green in my colour choices)
Also I have noticed a post on FB from the Child of Light creators and followed their link to the YouTube video: https://www.youtube.com/watch?v=JieprG-zAx4
It is very inspiring to see videogame like this being developed and published by a big game developing studio. I think we need more people like Patrick Plourde and his team who can make videogames that enrich people. I think the 2D games are starting to reinvent themselves just like painting (e.g. impressionist), photography or movies did. They all at some point stopped trying to represent reality and started exploring other ideas, feelings etc. The history seems to show that when people reach the goal of realistic representation they turn their attention to exploring the medium and creating new things with it or through it. I think it is a natural evolution of creative mediums in general, and because videogames are creative medium, they are undergoing the same process. Patrick Plourde (creative director of Child of Light) in above mentioned video says that the experience they are trying to create is: "Being able to play on a living painting and see the hand of the artist in the game." I think if the gameplay will not be marred by the technical issues (bugs) this game is going to become really popular, because developers seem to be going for the aesthetic game and that should mean a more immersive game. Philosophers like Aristotle, Thomas Aquinas, Schopenhauer etc.. who have studied an aesthetic experience, have all noticed the fact that a more engaging/simulating piece of art is, perhaps even perceived as being different from the everyday, the more it tends to arrest and maintain spectator's attention, therefore draws the viewer in, makes him/her experience the art more profoundly and immerses him/her in to the experience (Hanfling 1992, p. 120, 126-127, 128, 129). Also having visible creators mark in the art makes it more personal and adds to the aesthetic experience (Emotionalist theory by L.Tolstoy and C.J. Ducasse) (Hanfling 1992 and Cahn and Meskin 2008).
Videogames are similar to books: serve the purpose of removing oneself from reality and exploring other worlds. In addition to that, Jane McGonigal in her TED talk*** mentions the reasons why this might be happening (for example people get inspired when playing games and positive feedback and feeling of achievement. She calls it an 'epic win' and points out that in real life we do not tend to experience it) and quotes Edvard Castranova (economist): "We're witnessing what amounts to no less than a mass exodus to virtual worlds and online game environments."
I do not think video games will go way so why not make it the experience not only more pleasant and enriching since there are so many people playing them and it ultimately got to have an impact on our the culture?
Cahn, S.M. and Meskin,A. eds.2008. Aesthetics: a comprehensive anthology. Oxford: Blackwell Pub
Hanfling, O.1992. Philosophical Aesthetics: an introduction. Oxford: Blackwell Publishing
* Berg, R.J.2011.The Art of Alice: Madness Returns. Milwaukie:Dark Horse Books
** Spicy Horse. 2011. Alice: Madness Returns. Play Station 3. Electronic Arts.
*** Jane MCGonigal. 2010. Jane McGonigal: Gaming can make a better world. [online video]. Available from: http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world#t-24231 [Accessed October 13 2013]