Still not sure if my Concept Development Document had been written well enough. I do find it hard to talk or pinpoint things that inspire me, because often I am not even sure myself what exactly inspires me. The only way I can describe it is: all inspires me. Things enter my head, stay there while mixing with everything else I have seen, heard or thought about and then it just comes out one way or another. Sometimes I don't think I have control of what happens and how.
Pre Production Portfolio submission was much more forward. I have submitted all the practical work I have done during Semester 1: Photoshop brushes set together with media tests as well as some imaginary game 'screenshots' (see earlier blog posts). I do feel I wish I had more time to complete it all I have intended and the way I have intended but I feel I did not have enough time. I will try and catch up with as much as I can until Semester 2 really kicks in. I feel I need more research on art fundamentals, some more tests in digital painting and design of game UI research but at the same time I wish I had more time to draw and paint rather than read books about these things. However I cannot deny that reading made me understand better my own project. It certainly helped me realize where my project and the research supposed to ‘sit’ within the context of video games and art. Also, in my mind I know how the art for this project supposed to look, but I have not achieved that look yet.
Also, because it takes forever for me to come up with any reasonable ideas for game design I think it would be wise to try and cooperate on this project with someone else. Next Monday will discuss with my tutor possibilities of getting other people (coders or game designers) on board to help me ground this project. I feel I need some sort of structure on what is needed from a technical and design point of view. I think it would give more grounding to my project because I don't feel I have enough experience in developing games (Only year 2 Entertainment Design group project, then Samsug challenge 2013, two semesters of group work as part of Abertay Game Developers society and a peak past peoples shoulders at TAG games.)
All in all I don’t feel confident about starting my work on final peace if I was doing it next week. It does feel as I have not finished preproduction phase yet. I wish I had more hand on experience on game asset production. But perhaps it is just a midyear panic period that I have to move past.
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