Saturday, 12 October 2013

Reworking old game art ideas 1

Since I seem to have made up my mind on what I want to create during my honours year I’ve decided to rework some of my old projects.  I think it's a good starting point  since I have an understanding about the project/game  as well as the actual gameplay.

Here are the projects:

First game I want to get back to is my last years Dare to be Digital attempt as part of a 'Tartan Paint' team: Fianna.




The idea behind the story and the artwork is to use Celtic influence. Inspiration for the actual artwork was The Book of Kells as well an animation 'The Secret of Kells'.
I would like to go back to the original stylised artwork but possibly change reasonably bright and unrealistic colours to something more real as the bright colours in my opinion might distract the player. Also having a more subdued colour palette would make it look more mature audience orientated.

The Secret of Kells. 2009.[animated film]. directed by Tomm Moore. France: Les Armateurs, Celluloid Dreams et al.

Here are some new quick sketches for this game:








Another project is a game developed for Samsung Challenge 2013: Dragonfly Dash. (As part of a team: 'Rose Petal Tearooms')



Gameplay consisted of controlling dragonfly's flight path using pen and directing it towards other insects that must be consumed while avoiding flowers. Art was done mostly in Flash and Photoshop.

Below is a sketch that I'm planing to try and make it look as if the final art was done using watercolours.








Third  project is my 2nd year  Entertainment Design module game to which I had to write a Game Concept document. Story is based on a peace of Lithuanian poetry created by Sigitas Geda and in original document was supposed to be a 3D game rather than 2D one. It was inspired by thatgamecompany games.

Below is a 'screenshot' idea from my original concept document.



I would like to rework the same idea but make it a 2D game. I think the fact that original idea came from a peace of poetry can work to its advantage in a way that it can be made to look as a book  illustration.




In addition to my honours year work I'm also taking part again in an Abertay Game Developers Society and this semester I'm responsible for character design and animation for 'Gravity Men' team game project. Here are some initial sketches for our main character- robot.




I would like apply some of my honours year ideas and give robot more aesthetic/artistic look; preferably somehow remind of sketch done using traditional art media.

No comments:

Post a Comment